© Scott S. Nelson
Realizing Agile’s Efficiency
© Scott S. Nelson
Featured image by Gratisography: https://www.pexels.com/photo/man-person-street-shoes-2882/
Before SAFe®, most organizations would do “our brand of agile”. IMO, SAFe® takes the most common elements of a plethora of hybrid agile approaches and codifies them in to a “standard” (imagine air quotes). My comments today are not about SAFe® but hybrid agile in general.
The common denominator I see across hybrid agile approaches is that they include the notion of some specific deliverables by a specific date. For the agile purist this isn’t agile because that notion is very not agile. Hats off to the purists that get to work that way, and they have already stopped reading by now unless they share the same mental state of people that slow down to look at a bad accident on the freeway (which I feel is not agile, but I’m no purist, so I couldn’t say for sure).
So, having target dates for a collection of stories isn’t entirely a bad thing, in that there are many organizations that have a legal obligation to appear as if they can reliably predict the future. These target days are where the problems start. And I will admin here that the title of this post is a lie, it is multiple problems, but I wanted to rope in those who really think that there is one thing wrong because I think they may get the most out of this particular rant.
So, first problem (position being arbitrary, I don’t have any stats about which problem occurs most) is that if the target is missed then there will be some people that point at the agile side of the hybrid approach as the blame. It could be, but it is much more likely that it is the behaviors that result for hybrid approaches, such as skipping documentation entirely, which results in longer ramp up time and lack of the DRY design pattern, because if you don’t know what’s been done how would you know if you were doing it again?
The next problem (purposely avoiding making it the second problem to avoid people thinking this is a non-arbitrary sequence…beyond a order that helps to communicate the concepts) is that when the targets are missed the people that are supposed to know what the future looks like look bad, so they get mad at the people who are trying to hit the target. Most people feel bad when people are mad at them (except people with either experience in such things, certain psychological disorders, or a hybrid of the two). No one likes to feel bad (except people with different psychological disorders) so they try to figure out how to prevent that in the future. And we have tons of action-comedies to suggest a way to do this: Lower your expectations…lower…lower…that’s it. So people stop missing their targets and Wall Street analysts think the bosses of these people are great prognosticators where what they have actually done is taught their teams to be great procrastinators.
And the last problem I will point at before running for my life from hip hybrid folks who will want blood and purists that stuck around and are still looking for blood is that the people who try to make it happen still miss the mark because they focus on the wrong targets. The long-term goals have this nice, big, shiny definition, where agile aims to complete one small, solid solution. The magic comes from being able to look at the big shiny and build a small solid that is good-enough-for-now, and still in the direction of the big shiny. One definition of magic is “some can and some don’t know how”, and in the case of this balancing different paths to perfection, some will focus everything on the small solid piece and forget to thing about whether it will fit into the big shiny vision. Or, they will be so enamored with the big shiny vision that everything they do in the span of a sprint is inadequate for the pieces that are solid, making the next sprint slower because they are still waiting on that piece that would let them move faster. Of course, magic is hard, and expecting everyone to produce it is destined for disappointment, which is why the teams that just lower their expectations are more “successful” (Dr Evil-level air quotes there).
So, at the end of the day, or at least the end of this post, the perception of success is easiest to meet if you succeed at level far below your potential. You can stress out everyone and sometimes hit the target. Or you can start forgiving your teams for their imperfections, cheer them for their successes, and teach them to learn from each other to be more successful every quarter. The problem with that last is that I will have to write another post to find more problems with hybrid until they are all resolved.
I prefer to write about things that have either not been written about previously or where I think that the value is still being missed. This article is the latter criteria, given that the term Minimum viable product was coined in 2001 (according to Wikipedia). Like many patterns and processes related to technology there is more to the use of MVP than the name implies.
The M in MVP is often misconstrued as the minimum to go to market at the start of the effort though it is more suited to the end of the effort. The definition of minimum should evolve through the life-cycle of design and development.
If you will accept that all functionality is moving something from one point or state to another, then absolute minimum is being able to get from start to finish. So at the start of an iterative design and development process for a feature or product this should be the first goal and go no further until the results are reviewed by the product owner and/or users. Another way to look at the first value of minimum is sufficient for demonstration and discussion.
Once the absolute minimum has been achieved, then the additional criteria can be added in. The additional criteria are going to be beyond the bare minimum to accomplish the change in value or state, of which there can be many such requirements. These requirements must be prioritized by the key stakeholders and then delivered singly unless (in very rare cases) multiple requirements are inter-dependent. The reason the inter-dependency should be rare is that the requirements should be stand-alone. They may need to be done in a particular order, which should be considered when determining the priority.
In a recent design session where a new feature was required for call center users to follow a script and record responses with the script branching at points based on answers through the process, there were some participants that wanted to start from the assumption that this functionality would be re-used in other processes and start with a generic approach, even though the expectation was that any such reuse would be far in the future. It is important to acknowledge the potential for reuse and avoid approaches that will prevent it or make it overly complicated. That said, it adds nothing to the initial solution to genericize without knowing what the future requirements are. It only adds to the level of effort in producing the first MVP for stakeholder review and getting to the first production-ready MVP. In this case the difference would have been a couple of weeks in a project already behind schedule.
I can think of several well-known enterprise-technology products that have a terrible user experience. For me, personally, I feel they miss being optimally viable, though I have to admit they are minimally functionally viable. That said, I’m neither the product owner nor the key stakeholder (let’s admit, that is the person paying for the license and not the actual user) and cannot honestly say whether the standards of viability were met.
The most important part about the previous paragraph is acknowledging that it is not my role to determine viability. I can (and should) provide my input about what I think is important about viability, but the ownership belongs to the product owner and (sometimes, and maybe not as often as it should be) the key stakeholders.
Another area often forgotten about viability is from the other side of the coin. The product must be maintainable. Product owners often insist on functionality that is difficult to maintain. In some cases, this is an acceptable trade-off and in other cases the maintenance cost outweighs the business value and that impacts viability from anyone’s point of view. My experience is that product owners asking for high-maintenance features generally do not know that is what they are asking for, and that often times it is the timeline more than the possible solutions that make it a maintenance issue. Delivering products using an MVP design approach is also about continuous communication between owners, designers and developers. If any one of those roles works without both giving and receiving input, the project is in peril.
Because minimal is an evolving criteria and viable is the result of consensus, a single outcome, i.e., product that is shippable on the first iteration is extremely rare, with the possible exception where the product is a very simple addition to an existing product.
By willing to iterate and refactor, each version of the minimally viable product will be better until it at least reaches the level of minimum where it can be delivered.
Does the Minimal viable product approach described here sound like other approaches? Agile come to mind? Most good approaches have similarities. It is exceptional when they do not.
A lot of this depends a bit on “perfect world” scenarios. In the real world, sometimes the work needs to forge ahead with assumptions while waiting for stakeholder review. This is where source control management comes in to play. The important thing to remember is to not become overly-fond of assumptions as they may prove incomplete or invalid after the stakeholder review and input. This could even happen frequently with new teams, but as the product owners and producers continue to work together, the gaps will become fewer and fewer. Again, I caution to avoid complacency as those gaps narrow as they will rarely go away completely. The goal for all is the best functioning product that can be created given the capabilities available, even if that means the occasional solution refactoring.
(Originally published at InfoWorld., and I’m contractually obliged to include that statement even though the link is now dead…gotta love one-sided agreements)
I’m on a roll with the LinkedIn rants today 🙂
Someone once said that failure can only occur when time and resources are limiting factors. In the case of software, all of the above are true, though the most consistent cause I see is that the process of doing the following in order:
1) Set a completion date
2) Define the requirements
3) Design the software
4) Develop the software
5) Change the requirements
6) Wonder what went wrong
Agile is a good step in preventing failure from the above process except that even shops that use Agile often face that the end date is set before work begins and that unrealistic expectations are set at the same time.
Another ongoing issue is that management’s reaction to bad news about meeting functionality or a date is to throw more people on the project and demand more frequent meetings which pull the people most capable of solving the issue away from solving the issue. This trains developers to not communicate issues until the last minute, which accelerates this vicious cycle.
As Dennis Miller used to say “But that’s just my opinion. I could be wrong”